K is for.........
For me this game reminds me of a few games.
There's Tetris, Tic Tac Toe and maybe visually Breakout or Arkanoid is thrown into the mix too!
Klax has that menacing conveyor belt at the top of the screen that steadily delivers coloured tiles towards the player and the playing area at the forefront of the screen.
There's a small device that's controlled by the player which sits at the front of the conveyor belt and can hold up to 5 tiles.
You can be move it left and right to catch the tiles and place them in the playing area or send them back up the conveyor belt.
An uncaught tile is termed as a "Drop"
A flashing tile can be used as a "Wildcard"
Tiles can be eliminated by arranging three or more of the same colour into a line, known as a "Klax"
The tile line can be horizontally, vertically or diagonally aligned.
Did You Know?
"Klax consists of 100 levels grouped into blocks of five"
Devs & Marriage Proposals
Klax was developed by Dave Akers and Mark Pierce. Dave Akers managed to program Klax in just a few weeks using the AmigaBASlC coding language and then he went and ported it line-by-line to C language.
Klax was released in 1990 and was considered a hit in the arcades and naturally found its way onto home consoles such as the Atari 2600, Atari Lynx, Amstrad GX4000, NES, Mega Drive and Genesis all under the Atari Tengen brand.
Midway Games gained the rights to Klax when they purchased Atari Games in 1996 and Klax has been re-released in retro compilations such as Midway Arcade Treasures since.
Did You Know?
"Mike Mika, who was working on the Game Boy Color version of the game, placed a hidden wedding proposal inside it. It took his then girlfriend three years to uncover the proposal. Mike Mika also placed a hidden Snake-like game as well as a mini adventure game within the game as easter eggs."
What Are Your Memories Of KLAX?
Let Me Know In the Comments Box Below